The UES Bridge, Vol.2 Issue 7
Spring 1997
Corinne A. Seeds Elementary
School, UCLA
CYBERSPACE LEARNING -- BRINGING IT
DOWN TO EARTH
by Laura Weishaupt
Enter
the world of astronomy through an interactive computer encyclopedia created by
Devra, Krystal and Tak, fifth and sixth graders in teacher Cathie GalasŐ class
at Seeds University Elementary School (UES), and you might just fall into a
black hole. But that would be fine with the students. In addition to a tour
with guide Astron Nomy the mouse and tourist Hubert the dog, the encyclopedia
offers "falling in" as a way to access information about this
"mystery in space."
Part
of a research study conducted by education Assistant Professor Yasmin Kafai and
graduate students Sue Marshall and Cynthia Ching, the studentsŐ project
explains the nature, discovery and origin of black holes as it guides users
from screen to screen. Devra, Krystal and Tak created the software for the
program using Logo, a computer programming language, and incorporated graphics,
such as the images of Astron Nomy and Hubert, from other applications and the
Internet. The project is an example of how integrating computer programming
instruction with academic subjects such as science can have dual benefits.
"Past
research has shown projects integrating computers in the classroom bring about
significant improvements in both subject knowledge and computer skills,"
Kafai said. "The question is: How do you make this integration work? All
the training and materials teachers have are based on teaching one subject at a
time. ItŐs a difficult balance."
To
determine what kinds of models can be developed to help teachers bring
computer-based design projects into their classrooms, the researchers are
looking at childrenŐs planning and problem-solving skills, their ability to
collaborate in teams, and their approach to subject matter. Information on how
the groups allocated activities and resources, how they designed research
questions, and how the research questions translated into a final product, said
Kafai, can help guide teachers in integrating instruction with a running
project.
For
GalasŐ students, the process began with one week of instruction in Logo. Then
students received an assignment to use their new programming skills to develop
an interactive multimedia encyclopedia. The only requirement was that the
software had to teach concepts about astronomy to younger children and the
designers had to work in teams of three or four, assigned by the researchers to
include both genders and various levels of ability. The software design task
was integrated with instructional strategies that encouraged studentsŐ
self-directed inquiry into astronomy, software design and programming.
To
generate project ideas, GalasŐ students surfed the Internet, brought in books
from home, and checked out all the UES library books on astronomy. Together
they brainstormed questions such as, "What are black holes?"
"What different constellations can you see from different locations on
Earth?" and "What are comets and how are they formed?"
Galas
said the process was meant to help students understand how professional
researchers work. "We talked about the fact that when you do research
sometimes you begin with one question and it evolves to another, or one
question becomes many or branches off into a completely new line of
inquiry," she said.
To
illustrate her point, she had students write their questions on strips of paper
and attach the strips to exposed ceiling beams. With questions literally
hanging over their heads, students learned to think of their projects as
ongoing investigations and to direct the course of their research themselves.
Use of technology, especially multimedia computer applications, helps children
develop these more sophisticated cognitive skills, Galas said.
"The
projects students initially created were linear, with information arranged in a
straight line," she explained. "As they continued to work, however,
they discovered connections between the concepts they were illustrating and
moved toward non-linear structures, such as hub structures or branching
structures. The use of more sophisticated linking information helped students
to discuss and think about their questions in new ways, with new connections
and threads running through their projects.
"When
they are not limited to a linear approach," she added, "studentsŐ
thinking and connections become increasingly sophisticated. The progress some
children made was startling to observe."
Recently
Kafai received a grant from the National Science Foundation to continue her
research over the next four years. She said she will continue her work at UES
and other elementary schools. In future studies she will ask students to do two
design projects, since one of the points made clear at UES is that young
students have little practice managing large projects over time. Furthermore,
students will use new programming environments on the World Wide Web to build
together and share their software programs.
Giving
them practice in using computers and collaborating with peers, said Kafai,
brings children closer to the world in which professionals and researchers
work. In creating projects such as the astronomy encyclopedia, children are
working in a manner similar to professional scientists, many of whom use
computers to collect and analyze data and create simulations. Such preparation,
perhaps, will help todayŐs students solve tomorrowŐs scientific mysteries.